With traditional ways of exercising being limited as a result of the pandemic, people are looking for new ways to keep fit. VR game Beat Saber offers older people a way to exercise without leaving the house, in an immersive environment that feels more like having fun than forcing exercise.
At the start of the pandemic, Niantic – the makers of Pokémon Go – introduced new rules to make sure players could still take part while social distancing. Some players are pushing for these rules to continue, to keep the game inclusive for cautious players and maintain accessibility benefits.
Combining gaming, community, and fitness, Zwift is a VR-enhanced cycling program that lets people sweat together from the safety of their own homes. As at-home fitness continues to gain traction, gamification is creating a new landscape of exercise built on fun and virtual interaction.
The hybrid VR film-game Agence offers viewers a sliding scale of interactivity, allowing them to sit back and spectate or actively intervene in a fictional world. The experience opens up a new avenue of entertainment, meeting desires for novel virtual experiences that don't merely replicate real life.
In the wake of lockdown restrictions and Britons’ inability to physically explore long-dreamed-about holiday destinations, what impact has virtual reality had on the tourism sector and how will it continue to feature in people’s holiday planning and future travel experiences?