As lockdown measures have kept people cooped up at home, video gaming has emerged as a vital source of entertainment and connection for Australians across age groups. How might the pandemic influence the way people engage with this leisure pursuit (and tech more broadly) in the future?
Ron Curry is the CEO of the Interactive Games and Entertainment Association (IGEA).
Eric Chou is the director of product and marketing at Samsung Australia. He has over 15 years of experience in the IT&T industry, working with multinationals such as Hewlett-Packard and Lenovo before moving to Samsung. His responsibilities at Samsung are to devise critical, overarching product and marketing strategies for Samsung Mobile, overseeing the two functions in Australia.
Dr. Maggie Kirkman is a senior research fellow at Monash University’s School of Public Health and Preventive Medicine and a member of the Australian Psychological Society. She is also one of the leaders on a study into the psychological wellbeing of Australians during COVID-19 lockdowns.
Alice Clarke is an award-winning journalist, producer, presenter, and script writer from Melbourne, Australia. She specialises in games, technology, TV, music, opinion, and general pop culture.
Queer characters in media have come a long way since Ellen DeGeneres’ career was temporarily ruined because she, and her eponymous sitcom character, came out as a lesbian in 1997. But while the music industry and TV shows are now queerer than ever before, how do video games compare?
With most live games cancelled and major international tournaments postponed, many sports fans sought out digital alternatives while COVID-19 kept them in their homes. As lockdown measures end and play resumes, which elements of virtual fandom are likely to stick around post-pandemic?
Somnium Space is an open virtual world for communication, e-commerce, and entertainment. From buying and selling land to earning cash streaming songs in the digital domain, as people look to create new opportunities and connections in virtual space, the potential of VR commerce is growing.
In the Pressing Play Deep Dive, we explore the shifting entertainment habits and expectations as a result of COVID-19, and examine how technology has become central to keeping people connected to what they love. What does this mean for the evolution of sports and entertainment?