Miitomo is Nintendo’s first entry into the app market – a platform that lets users interact with others by answering questions about their tastes and experiences. It promises a safer social space between friends, but will people care about the vast amount of personal data they’re giving up?
Would Pikachu still seem the same if you played Pokémon on any device other than the gameboy? What about Mario? Or Zelda? Would you still get that same pang of nostalgia? Fans won’t have to wait long to find out, as Nintendo reveals plans to migrate its gaming offering to smartphones.
Documenting one’s life through Instagram snaps has become a daily ritual for teens; 52% of 13- to 17-year-olds in the US have an account. Yet the pressure to maintain a picture-perfect digital presence is driving many to open ‘Finsta’ accounts, which are open to select group of trusted friends.
With 41% of teens ‘addicted’ to their phones, mobile-first media is the new norm. Wishbone is a this-or-that voting app that blends lightweight entertainment with user-generated content to encourage Gen Zers to give their opinions on everything from their worst fears to their favourite foods.
Although China’s online dating industry will generate over $350 million in 2014, the stigma attached to casual sex may hold it back. Understanding cultural nuances, social gaming app Pengpeng has amassed more than 300,000 users and is popular with Millennial men and women alike.