Is the metaverse still the future of gaming? How much are people really willing to trust Big Tech with their data? Who is being left behind by the health tech boom? In this part of the 2023 Expert Outlook, we speak to three experts about how people are responding to the new tech in their lives.
Reginé Gilbert is a user experience designer, educator, and author with over ten years of experience working in technology. She has a strong belief in making the world a more accessible place that starts and ends with the user. Professor Gilbert's areas of research focus are digital accessibility, inclusive design, and immersive experiences. In 2019, her first book, Inclusive Design for a Digital World: Designing with Accessibility in Mind, was released through Apress publishing. Professor Gilbert and Doug North Cook are working on a book titled Human Spatial Computing, which Oxford University Press will publish in 2023.
Arvind Gupta is an innovation evangelist, entrepreneur, and co-founder of Digital India Foundation, a policy think-tank tracking the intersection of technological innovation and society. With over 27 years of experience tracking the evolution of digital media and internet behaviours in India and Silicon Valley he is a leading expert in digital cultures, policy, and regulation. His view will offer a view of what's next, grounded in how behaviours and tech habits have evolved so far, national digital platforms as public goods, and startup-venture capital in India.
John Wolff is a long-time (mobile) game developer, advocate, and speaker, both domestically and internationally. After serving as a data scientist in the mobile ad industry, while simultaneously exploring the game industry in the US, John moved to Japan to continue his game development journey. He is bilingual in Japanese, has deep knowledge of Japanese culture and the game industry, and worked as a developer on Japan’s first ever Blockchain Game. Inspired by the forthcoming wave of blockchain-based games, John now applies the technology to create hybrid blockchain-mobile games while also extending the application of NFTs into Augmented Reality.
Nicolas Lopez is a New York-based behavioural analyst at Canvas8. He holds a degree in political science from Columbia University. His research is driven by the relationship between the political, material, and cultural spheres. Outside of work, he can be found writing fiction and riding his bike with no hands.
As hybrid working ushers in a range of digital services to streamline people's working lives, many still come with their share of challenges. Graphic design platform Canva is looking to provide a solution, prioritising the needs of individuals and businesses alike through accessible design tools.
Google’s Project Starline is undergoing testing in the real world, offering an augmented reality alternative to video calls. People are reconsidering the future of work in the context of advancing tech and are looking for companies in this space to provide novel – and comfortable – solutions.
Social media platform Geneva has become popular among Gen Zers who wish to connect privately and directly with other users who share similar interests. As people reject performative social feeds in favor of authentic online interactions, how are community-oriented apps keeping users engaged?
With our modern lives undergoing a period of rewilding, our vision of tech futures is in flux. Canvas8 spoke to digital pioneer, academic, and author Sue Thomas about how brands can use technology to leverage humanity’s affinity for nature and merge the digital with the great outdoors.