Hold On!

Hold Up

Please select a minimum of three sectors in the menu above.

Got It
  • Proxemy wearable eases social distancing anxiety
  • Proxemy wearable eases social distancing anxiety
    Kate Trifo (2020) ©
SIGNAL

Proxemy wearable eases social distancing anxiety

Judging a safe social distance by sight is tricky and can be a source of stress in group situations. Proxemy has created a wearable device that senses when you get too close to others and sends gentle nudges to reward positive behaviour, relieving people of the stress of social distancing.

Canvas8

Related

  • Article image How people came to see clothes as armour

    The concept of ‘defensive dressing’ might once have evoked images of Kelvar vests or plate armour, but in 2020, protective apparel and accessories have become commonplace as people look to minimise their exposure to COVID-19. How is a desire to stay healthy and safe impacting style choices?

  • Article image What constitutes a safe workplace?

    As businesses reopen post-lockdown, employers have a greater responsibility than ever to look after employees’ health. At the same time, the BLM protests have honed people’s attention on the effects of systemic racism. So, how might the events of 2020 redefine ideas of a safe workplace?

  • Buzzing necklaces nudge Duomo visitors to stay apart Buzzing necklaces nudge Duomo visitors to stay apart

    The Duomo in Florence is set to introduce tech-enabled self-distancing 'necklaces' for visitors when it reopens. As tourist sites look for ways to cater to visitors safely, a hassle-free approach may be welcomed by tourists who could be put off by excess safety or hygiene measures.

  • Zenly gamifies social distancing to prompt change Zenly gamifies social distancing to prompt change

    As some people struggle to adapt to remaining indoors under COVID-19 lockdown, the Zenly app is gamifying behavioural change with a social distancing leaderboard. With research showing that gamification can increase brand loyalty, there’s an opportunity for brands to make good of a bad situation.