Hold On!

Hold Up

Please select a minimum of three sectors in the menu above.

Got It
  • Exchanging time on a collaborative network
  • Exchanging time on a collaborative network
    Bliive (2014) ©
SIGNAL

Exchanging time on a collaborative network

The internet has allowed people to collaborate on almost anything from crowdsourcing a movie, to renting a spare room. But a 24-year-old Brazilian social entrepreneur is reinventing the collaborative network by allowing users to exchange time and skills, rather than money.

Related

  • Article image How Gen Z is making real money on virtual goods

    Generation Z helped bolster the revenue of video games and downloadable content to $50 billion in 2014. Older gamers hate the very existence of microtransactions in gaming. But Gen Z are not only enthusiastic consumers of virtual goods, but also savvy entrepreneurs; gaming is even replacing ‘saturday jobs’. How is Gen Z rewriting the reality of how, and for what, we shop online?

  • Article image Minecraft: shaping the real world with virtual building blocks

    Minecraft may be the most-sold video game on Earth, but it's very different from its fellow chart-toppers. It has basic graphics and no narrative – and yet it's captured the imaginations of over 100 million players. But how has this indie game become a global phenomenon?

  • Article image DriveNow: Germany's convenient car-sharing

    As Millennials increasingly perceive ownership as a burden, car-sharing companies like DriveNow are changing the game. From Dusseldorf to Munich, they’re catering to an ever-growing percentage of young Germans for whom owning a car is no longer a viable or ‘cool’ thing to do.

  • Article image Consuming in the circular economy

    A new $700 billion opportunity has emerged from an unlikely place: the bin. Smart businesses are adding value to their brands by making sustainability cool, cost-effective and convenient.