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  • Gamifying dental hygiene for kids
  • Gamifying dental hygiene for kids
    http://www.ifa.philips.com/ ©

Gamifying dental hygiene for kids

Over 78% of adult Americans have some form of gum disease, and in most cases this has been caused by poor dental hygiene. It's important to start kids brushing properly from a young age, so Philips has launched a game, Brush Busters, to help fight the problem.



  • Article image Should sex education be fun?

    From romance novels to 16 and Pregnant, teens have long seen entertainment as a way to learn about sex, turning media channels like MTV into unwitting teachers. Now health organisations are recognising the role of fun. But can comics and TV dramas really be education tools?

  • Gamification can boost engagement Gamification can boost engagement

    Gamification can help student engagement in classrooms, but can it strengthen loyalty connections? Fast food brand Quiznos ran a successful campaign leading to 4,200 signups for its loyalty programme - showing how games paired with rewards can drive brand engagement.

  • Article image Education leaves the classroom

    As our society grows more complex, the educational landscape is becoming radically different. Our educational choices have multiplied exponentially, regardless of age, location or level, with the introduction of digital learning. But how effective are these new methods?

  • Bluetooth toothbrush Bluetooth toothbrush

    Beam Technologies plans to release the Beam toothbrush this March--a non-motorized toothbrush that connects to Android devices via a built-in Bluetooth. The toothbrush should help users keep track of their brushing habits.