Hold On!

Hold Up

Please select a minimum of three sectors in the menu above.

Got It
  • This vest lets you feel the games you play
  • This vest lets you feel the games you play
    Immerz Inc. ©

This vest lets you feel the games you play

Predicted to reach $100 billion in 2017, the gaming industry shows no signs of slowing. But console manufacturers and game developers are always looking to create new gaming experiences, and immersive technologies are gaining more traction.



  • Article image Sensory Fiction: getting lost in a book

    Reading is an emotional experience. Books can make you laugh, cry or feel scared - but can technology make them even more immersive? MIT's Media Lab has created a book that lets you really feel and experience first-hand the emotions and environments described in the text.

  • Article image Living with the ‘borgs

    Technology has become an unparalleled part of every aspect of our lives, dominating our work, our social lives, our hobbies and even our healthcare. But at what point does our changing relationship with technology become a problem? And how do we fix it?

  • Article image How 'wearable' is wearable tech?

    People prefer devices that are unobtrusive, fit into daily life, and look stylish. But do they really want to wear technology on their wrists, faces and around their necks?

  • The game that can sense your fear The game that can sense your fear

    As players solve puzzles and roam the depths of murky labyrinths, a biofeedback sensor monitors how scared or stressed they are and adjusts the difficulty accordingly – letting fear get the best of you in the face of terror will make for a harder game.