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  • Gamifying fitness for kids with a virtual pet
  • Gamifying fitness for kids with a virtual pet
    Wokamon ©
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Gamifying fitness for kids with a virtual pet

Nearly 99% of boys and 94% of girls under 18 in the US are reported to play computer games regularly, with the average person having racked up 10,000 hours of gameplay before their 18th birthday. Wokamon wants to use this gaming time help kids get fit or stay healthy.

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