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Media and entertainment looks at the behaviours impacting what we watch, read, and listen to. Click below for the insights and innovations influencing this sector over the past six months.
Switching from laptop, to phone, to TV, and then back to laptop has become the norm for many people during lockdown – but they haven’t been relying on screen-based entertainment alone.
From easing lockdown loneliness to providing a new hub for online activism, video games have become diverse tools to help people navigate their everyday reality.
Concert planners, theatre directors, and sports teams have been forced to adapt their content to remote audiences, ensuring they can stay amused and distracted without risking their health.
With diversity and inclusion high on the public agenda, people are no longer willing to accept the status quo. They are pushing for and celebrating complex, intersectional representation in the media.