When applying for a job at University of Michigan’s School of Information, Heather Newman included in her CV that she had managed guilds of 500 people… in the online game World of Warcraft. She believes that organising 25 to 40 players to complete tasks for a few hours every day directly applies to the job – and she was right. "I knew that Heather could 'talk geek' and that she would get where our students were coming from," says Jeffrey K. MacKie-Mason, dean of the U-M School of Information. While there is a social stigma around playing games for hours on end, a few smart employers recognise the skills gained while online gaming. "This capability to engage in strategy-building, team-building, knowledge-sharing and problem-solving remotely is really important," says Françoise LeGoues, former vice president of innovation at IBM, who adds that employees increasingly need to be able to remotely collaborate with colleagues in offices around the world.