Hold On!

Hold Up

Please select a minimum of three sectors in the menu above.

Got It
  • What will people want from their devices in 2017?
  • What will people want from their devices in 2017?
    Re:publica, Creative Commons (2016) ©

2017 Expert Outlook on Technology

How can brands solve the problem of limited smartphone storage? What happens after AI becomes normalised? And why is design-led hardware the most effective? As part of our Expert Outlook 2017 series, we speak to three technology experts about how our devices are evolving.

Location Global

For the 2017 Expert Outlook on Technology, Canvas8 speaks to James Lodge, director of mobile at Fetch, user experience director and start-up advisor Davide Casali, and Nicolas Nova, founder of the Near Future Laboratory.





  • Article image

    Sunspring: a sci-fi film written by an algorithm

    Silicon Valley experts predict that 75% of human work will be done by robots by the end of the century, while it's thought that automation has removed 800,000 UK jobs since 2001. Now, with the release of Sunspring – a short film created by an algorithm – are creative pursuits at risk from AI too?

  • Article image

    Why would you want to chat to a bot?

    The number of people using messaging apps is set to hit two billion by 2018, so it’s no wonder brands want to get in on the action. Major tech players are touting chatbots as the next big thing, but can they really revolutionise online interactions, or are they just part of an industry-driven pipe dream?

  • Article image

    Nextbit Robin: storing memories on the cloud

    We increasingly rely on smartphones to supplement our knowledge and store our memories. But with 31% of people running out of space monthly, these digital brains are getting full. By merging device storage with the cloud, can the Nextbit Robin put an end to ‘post deletion stress disorder’?

  • Article image

    What's the future for virtual reality?

    2015 will see an avalanche of virtual reality devices appear in the mass market, with the likes of Sony, Google, Facebook and Microsoft targeting gamers across the globe. The technology may now be an attainable reality, but will it be used for anything beyond video games?