Hold On!

Hold Up

Please select a minimum of three sectors in the menu above.

Got It
  • Could mobile gaming really replace PC and console gaming?
  • Could mobile gaming really replace PC and console gaming?
    BuzzFarmers, Creative Commons (2011) ©

Kamcord: watching mobile gamers play

Kamcord burst onto the mobile gaming scene in 2012, letting people record their gameplay and upload the footage. Users share a video every two seconds, and over 1 million clips were shared in April 2014 alone. So is mobile the future of gaming? And is watching the future of playing?

Location Global

Smartphone users aged over 18 spend 30 hours and 15 minutes every month using apps, and chances are that a lot of these are games. [1] Mobile gaming is becoming a big deal – globally, it will make more than $21 billion in 2014. [2] While once Candy Crush was just a game that people played on the Tube on the way to work, there’s now a whole new demographic of gamers wanting to play, and companies are rushing to cater to this growing crowd.

Kamcord burst onto the mobile gaming scene ...



  • Mobile gaming set to overtake consoles Mobile gaming set to overtake consoles

    If they think about gaming, most people would conjure images of Playstations, Xboxes, Nintendo consoles and PCs. But after a rapid rise in popularity, mobile gaming could be set to overtake console and PC gaming as the 'core' market for the gaming industry.

  • The rise of e-sports is a big deal The rise of e-sports is a big deal

    In October 2014, tens of millions of people across the world tuned in to live stream a sporting event. But it wasn't American Football or soccer, it was watching two teams - one Chinese, one Korean - compete in the computer game League of Legends.

  • Article image Minecraft: shaping the real world with virtual building blocks

    Minecraft may be the most-sold video game on Earth, but it's very different from its fellow chart-toppers. It has basic graphics and no narrative – and yet it's captured the imaginations of over 100 million players. But how has this indie game become a global phenomenon?

  • Article image PewDiePie: why 30 million teens watch a guy play video games

    PewDiePie is the most subscribed channel on YouTube, and its creator makes more than £2 million a year on ad sales. He's one of YouTube's elite – a new generation of hyper-influential media moguls. But why are 30 million teens watching a stranger play video games?

  • Millions watch a fish play Pokémon Millions watch a fish play Pokémon

    After 200 hours of gameplay, Grayson the fish has chosen his own name, gained his first Pokémon (a Charmander named AAAABBK) and defeated an opponent. Live-streamed on Twitch.tv, millions are tuning in to spectate on what could turn out to be the longest Pokémon game ever.

  • Article image Kim Kardashian: Hollywood: the trashy mag of the gaming world

    Nearly 70% of US mobile gamers are women, but they're underserved. Ungendered or male-oriented games dominate. Celebutante simulator Kim Kardashian: Hollywood is disrupting the market with more than a million downloads in the first two weeks, but what’s caused this game to skyrocket to the top of the App Store?

  • Article image Why video games are not just for teenage boys

    The word 'gamer' might make you think of teens in darkened bedrooms. In reality, over 60% of all American gamers are adults, and the average gamer is a 30-year-old with a job and family. But why do we play games beyond childhood? And is the way we play as adults any different?

  • Article image Twitch.tv: gaming as a live-stream spectator sport

    Internet-connected video devices are on the rise, creating a trend for live-streamed gaming. Platforms like Twitch offer peer-controlled channels brimming with engaging user-generated content.