Reports: Latest
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Report
Social media, technology and sport
- 01/05/2012
Sport is seeing an increased desire from fans not just to watch, but also to participate and interact. This has been facilitated by digital technology, which gives fans access to their favourite teams in ways that were previously impossible.
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Industry Sport Media & entertainment Technology Location Global Keywords Mobile Living Inside Track Second screen Twitter Tweet Experience Football Authenticity Attitudes Participation Interactive RFID
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Report
Frictionless intimacy
- 31/01/2012
How has the way we communicate online evolved? In the midst of raging debate around privacy and frictionless sharing, what does ‘ambient sharing’ tell us about modern forms of communion and intimacy?
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Report
Holding digital attention
- 01/12/2011
Successful campaigns masterfully build anticipation before a launch, capitalise on buzz during the event, and find ways to extend and maintain communities afterwards, turning ephemeral moments into cultural totems. Those which don't, vanish.
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Report
Television advertising in China
- 28/11/2011
Marketers in China should continue to embrace the growing influence of digital media, but television advertising remains the essential channel to tap into the country’s mass market, as it has the greatest reach and influence.
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Industry Television Location China Keywords East/West Global Mindset Generation gap Audience Digital e-commerce
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Report
Rethinking global media
- 31/10/2011
With access to entertainment and information from around the world, audiences themselves are becoming as complex, fragmented, and difficult to pin down as their media tastes and practices.
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Industry Demographics Media & entertainment Technology Location Global Keywords Audience Global Mindset Culture Wars East/West Piracy P2P Attention Economy
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Report
Watercooler challenge
- 27/10/2011
Television viewing is up in both the US and the UK, but as online viewing gains in popularity, what will be the repercussions for the medium? Will online video ever inspire office chatter the way prime time TV does? And does it need to?
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Industry Television Location United States United Kingdom Keywords Attention Economy Inside Track Living the Dream Online TV IPTV Digital Gen Y Second screen
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Report
Japanese TV sends warning signal
- 17/10/2011
Japanese broadcasters have been struggling for the last decade, as viewers turn to other media and advertisers reconsider their reliance on television. But what are the drivers of this decline, and what can be learnt from the industry’s mistakes?
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Industry Advertising & branding Television Location Japan Keywords East/West Culture Wars Audience Digital Generation Gap
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Report
Changing TV habits
- 05/08/2011
Technological developments have brought about a paradigm shift in television viewing habits. But has our relationship with the medium fundamentally changed, or are these new behaviours simply new ways of doing old things?
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Industry Behaviour Mobile Television Location United States United Kingdom Keywords Cord cutting Cable Online TV YouTube Mass customisation
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Report
Almost famous
- 18/07/2011
While the media continues to proliferate and decry 'celebrity culture' in equal measure, technological development has made the social dynamic more complex, and the lines between star and fan are becoming almost indistinguishable.
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Industry Advertising & branding Behaviour Media & entertainment Location Global Keywords Brand Me Living the Dream Celebrity True Stories Luxury We Are All Media
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Report
Living the Dream
- 02/06/2011
A subtle, widespread fantasy is taking place which, suffused with the hopes and dreams of an emerging generation, is becoming increasingly intoxicating as it comes ever closer to reality. This is the phenomenon of Living the Dream.
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Industry Advertising & branding Behaviour Media & entertainment Location Global Keywords Brand Me Life as an Enterprise Living the Dream
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Report
Local press, mobile and community
- 04/04/2011
Is there a future for local newspapers, or are location-aware services and social media fulfilling the role once occupied by these cosy institutions? Digital expert Toby Kay reads between the lines.
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Industry Advertising & branding Print publishing Location United States United Kingdom Keywords Hyperlocalisation Community True Stories News Patch Smartphone Location
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Report
Digitising the underground
- 17/03/2011
How do you create commercial value in a product that has become straightforward to create, simple to share and even easier to consume? The underground music scene just might provide some answers.
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Industry Digital Media & entertainment Location Global Keywords True Stories Identity Games Anonymity Treasure Hunt Techno Witch House Search Fan
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Report
Gender play
- 14/02/2011
While we have always acknowledged that there are different expressions of being a man or a woman, there has always been one constant: biological sex. But a new kid has thrown an almighty spanner into this marketing mix - the gender-bender!
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Industry Psychology Media & entertainment Location United States Keywords Youth Cosplay Geek Role play RPG Virtual world Nick Yee Identity Masculine Feminine East/West Byegender Identity Games
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Report
Emotional betting and social currency
- 02/02/2011
The rising popularity of social betting, and its transition online, has shifted market emphasis away from hardcore gamblers. As in the rest of the gaming industry, the casual sector is proving lucrative.
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Industry Behaviour Social networking Gaming Location United States Ireland United Kingdom Keywords Risk Social Betting Facebook Brand Me Money Control Rational Brand M Alternative Currency
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Report
Ageless
- 31/01/2011
Changes in attitudes and an increase in life expectancy and healthcare mean life phases are becoming longer and transitions between them blurred; chronological age is losing its meaning.
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Industry Advertising & branding Demographics Health & beauty Media & entertainment Location Global Keywords Ageless
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Report
Youthful good books: Spain’s punk publishers
- 19/01/2011
Maverick publishers in Spain are rewriting a literary movement, drawing on punk influences to create an eclectic scene that acknowledges the need for quality fiction among the country’s youth.
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Industry Art & design Print publishing Retail Location Spain Keywords Life as an Enterprise Neo-tribalism Youth Rebellion Cult Fiction E-book
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Report
Accelerated Learning
- 06/12/2010
With the digital revolution set to reinvigorate teaching, interminable afternoons in dusty classrooms may soon become a thing of the past. Whether mundane or thought-provoking, one thing’s for certain: knowledge is back in fashion.
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Industry Behaviour Electronic publishing Social & charity Location Global Keywords Accelerated Learning
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Report
The bored at work network
- 08/10/2010
Bored workers around the world scour the internet from their secluded office cubicles looking for an escape from the tedium. This network of sharers is now a powerful media channel, bigger than the BBC, CNN, or any other traditional media.
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Industry Digital Demographics Media & entertainment Location Global Keywords Distribution Channel Brand Me Social Currency Sharing Viral Life As An Enterprise
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Report
War in the first person
- 10/09/2010
In spite of a new genre of 'games for good', the bestselling console title is still a modern day military shooter. Nic Crowe examines how increasingly realistic and authentic scenarios are being used to market war games.
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Industry Advertising & branding Gaming Location United States United Kingdom Keywords True Stories Authenticity East/West
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Report
Conservative cool: visual culture and Middle Eastern youth
- 20/08/2010
Middle Eastern youth are torn between extremes. Respectful of their conservative elders, but yearning for 'cool' Western culture - whose MTV-style visuals and Islamophobic undercurrents are causing increasing contention.
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Industry Behaviour Media & entertainment Location United States Western Asia Keywords East/West Globalisation MTV Conservative Religion Gen Y Visual Democracy

