Report: Latest
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Report
Real emotion: the rise of reality culture
- 04/06/2013
With social media opening up million of little windows into the lives of others, reality TV expanding into new frontiers like space travel, and people growing savvier about what's real and what's not – what does the future of reality culture hold?
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Report
No more heroes
- 17/05/2013
Becoming famous may now be relatively simple, but maintaining a celebrity image is harder than ever. As constant media scrutiny increasingly highlights stars' imperfections, is the relationship between brands and their penitent endorsers changing?
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Report
Evolving the magazine: how publishers are diversifying
- 10/05/2013
'Print is dead' – or is it? Adapting to a complex digital landscape, publishers are finding new avenues to extend the brand, from leisure to education – a shift with implications reaching far beyond just publishing.
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Industry Media & entertainment Location Global Keywords Death of the Middle Digitisation Blended Reality Vogue Magazines Print
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Report
How second screens are responding to (and shaping) user behaviours
- 27/03/2013
Second screens are a growing part of the TV experience. But as televisions, remotes and consoles get 'smarter', how will new user behaviours affect the balance between screens?
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Report
Crisis in Toy Town: learning to play with digital natives
- 12/03/2013
What kind of toys appeal to the digital natives? Is there any space for old favourites? Volatile sales are causing iconic toy brands to reassess what exactly they sell, as toymakers face a shrinking market of kids that are growing up fast.
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Industry Product design Behaviour Demographics Communications Media & entertainment Technology Location Global Keywords Ageless Blended Reality Mobile Living Kids Toys Gen Z Digital Barbie Mattel
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Report
Hypersensitive! The new political correctness
- 05/03/2013
In a connected world, people are watching more closely what they say and who they align with. As issues of representation and diversity come to the fore, how is the new political correctness changing the way organisations communicate?
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Report
'Wa' culture: how Japan's mobile operators are building smarter cities
- 27/02/2013
Japan's futuristic technology often leads outsiders to assume that what happens there will catch on elsewhere. Before we get excited about tomorrow's world, what can we understand about the particular culture that's enabled such innovations to flourish?
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Industry Behaviour Demographics Psychology Mobile Media & entertainment Technology Location Japan Keywords Blended Reality Collaborative Living Hyperlocalisation Mobile Living NFC QR Culture
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Report
Tuned in: how 'Generation App' are redefining radio
- 22/02/2013
Young people have always looked to music, filtered through radio DJs, for identity. For generations growing up with every song at their fingertips and algorithms replacing DJs, how is the medium being redefined, and what new roles can it fulfil?
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Industry Behaviour Demographics Mobile Film & music Radio Location Global Keywords Mass Customisation Mobile Living Simple Interfaces Streaming Online radio Music Smartphone
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Report
Feeling Alive
- 12/02/2013
With modern minds entrenched in information work, a new kind of leisure is seducing office workers with visceral thrills and sensory explosions - fusing pain and pleasure - but above all, offering people the chance to do something 'real'.
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Industry Behaviour Psychology Leisure & tourism Media & entertainment Location Global Keywords Ageless Hyperawareness of Health Pressure Valve Feeling Alive Fitness Pressure Adrenaline
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Report
Finding the sweet spot: the American brands ditching prime time
- 30/01/2013
With the completion of the first half of the US television season recently taking place, advertisers can see more clearly that the best shows aren’t necessarily the most-watched or the ones being shown on the biggest networks.
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Industry Advertising & branding TV & radio advertising Television Location United States Keywords Death of the Middle Visual Democracy Super Bowl Ratings Product placement
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Report
Unfinished business: why the prosumer matters
- 01/11/2012
Creators who leave their products open for remixing and hacking are redefining pop culture and extending the longevity of their success. Both Kinect and Twilight offer insights into how this creativity can be harnessed to everyone's benefit.
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Industry Advertising & branding Behaviour Psychology Media & entertainment Location Global Keywords Social Participation We Are All Media KONY 2012 Fifty Shades of Grey Prosumer Remix
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Report
Dark and dirty: erotica mainstreaming
- 12/10/2012
Hedonism is taking a dark and dirty twist: seedy is cool, erotica is mainstream, and taboos are being overturned. But in these fantasy worlds, are we really as liberal as we think we are?
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Industry Behaviour Demographics Psychology Social networking Leisure & tourism Media & entertainment Location Global Keywords Ageless Blended Reality Codes of Conduct Pressure Valve Erotica
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Report
Jump around thinking: how publishers are rewiring for tablets
- 20/09/2012
A bright future is emerging for publishing on tablets, but as early adoption shows, people see digital magazines more as a springboard to other content. In this fight for the fingertips, how will publishers keep readers engaged?
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Report
Olympics 2012 Opening Ceremony: is this for everyone?
- 16/08/2012
Britain chose ‘collaboration’ as its theme for the 2012 Olympics. While the message jarred with London's brand exclusion zones, it demonstrates the increasing importance of a progressive national identity in an age of globalisation.
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Industry Advertising & branding Sport Television Location London Keywords Collaborative Living East/West Global Mindset Living The Dream Civic Brands Olympics Identity Britishness
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Report
The sticky stuff: how apps keep consumers’ attention
- 17/07/2012
Stickiness is one of the core principles of web design, which is still used to measure a product's success. It's also key to achieving brand objectives. Daniel Nye Griffiths unpacks the dynamics behind some sticky apps and games.
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Industry Behaviour Social networking Gaming Location Global Keywords Engagement Gaming Smartphone Addiction Reward Dopamine Facebook Attention Economy
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Report
New values: television in the US
- 12/06/2012
The big US broadcast television networks recently completed their 'upfront' presentations, in which they unveil their autumn programming lineups and new ideas. The most striking thing is the emphasis on social media and family-based sitcoms.
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Industry TV & radio advertising Demographics Social networking Television Location United States Keywords We Are All Media Family Second Screen Hyperconnectivity FOMO Twitter New normal Comedy
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Report
Gaming in China: a cultural perspective
- 29/05/2012
The Chinese gaming industry has expanded dramatically over the past decade, but due to stringent government regulations it is largely inaccessible to foreign companies. This, however, may be set to change...
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Industry Gaming Location China Keywords East/West Global Mindset Asia First Online gaming MMORPGs Emerging markets Piracy
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Report
We Are All Media
- 22/05/2012
Mainstream media channels have been destabilised and individuals are now the most powerful mouthpieces, no longer reliant on traditional channels to communicate with their audience.
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Industry Advertising & branding Social networking Media & entertainment Location Global Keywords We Are All Media Social commerce Sharing Facebook
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Report
Social media, technology and sport
- 01/05/2012
Sport is seeing an increased desire from fans not just to watch, but also to participate and interact. This has been facilitated by digital technology, which gives fans access to their favourite teams in ways that were previously impossible.
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Industry Sport Media & entertainment Technology Location Global Keywords Mobile Living Inside Track Second screen Twitter Tweet Experience Football Authenticity Attitudes Participation Interactive RFID
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Report
Frictionless intimacy
- 31/01/2012
How has the way we communicate online evolved? In the midst of raging debate around privacy and frictionless sharing, what does ‘ambient sharing’ tell us about modern forms of communion and intimacy?
