Reports: Latest
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Report
3D and the Avatar effect: affinity versus utility
- 01/03/2010
Following the ‘game changing’ success of Avatar, Dipak Nayar examines whether Digital 3D genuinely heralds ‘the dawn of a new era...which will advance the timeless and global art of storytelling.’
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Industry Art & design Behaviour Eco Film & music Media & entertainment Cinema Technology Location Global Keywords Avatar 3D Immersive viewing Digital Cinema Film Use-value Totem Blockbuster
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Monsters and totems: rallying the global community
- 26/02/2010
Dr Nic Crowe takes a look at the issues in transferring a product from East to West, identifying the different cultural and behavioural patterns at play and the role of totems of community.
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Industry Advertising & branding Behaviour Media & entertainment Location Global Keywords Cultural differences Game play Communities Collective imagination East vs. West
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Media blurring, product placement and successful mobile advertising
- 05/02/2010
Mobile media is changing our consumption of content and accelerating the blurring of the lines between advertising, games and programs. Trevor Lloyd Jones delves into the secrets of successful mobile content.
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Report
Brand publishing and owning the customer experience
- 18/01/2010
As more consumers tweet about their experiences, brands risk losing control of their message. Is this a bad thing? Trevor Lloyd Jones examines the meaning and implications of the shift from passive to active consumption.
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Industry Digital Social networking Alcoholic beverages Electronic publishing Retail Airlines Location Global Keywords Twitter Experience Economy Engagement Conversation Control Filtering
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The death of the middle: be broad or be niche but don’t be in-between
- 15/01/2010
Where does your brand sit on the sliding scale of broad to niche, blockbuster to long tail, collective to individual? Chances are that if it sits anywhere in between your profit margins are suffering.
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Gaming the system: how play engages us more each day
- 08/01/2010
Jason Della Rocca explores the industries incorporating elements of play to make the brand experience more enjoyable. From films to cars, “systems-level thinking” is impacting product design and affecting consumer behaviour.
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Industry Advertising & branding Product design Behaviour Communications Eco Gaming Social & charity Technology Location Global Keywords Prius Honda Piano Stairs Google Learning Play
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Thought Leader forecast 2010
- 04/01/2010
Before the Christmas break we asked a selection of our Thought Leaders for their pick of 2009’s trends. Now they share their predictions for 2010, touching on media, retail, luxury and eco.
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Industry Advertising & branding Behaviour Communications Eco Media & entertainment Retail Technology Location Global Keywords Mobile Payment Trust Responsibility Choice NFC Mobile Television Individual
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Report
Technology for the ageing market
- 21/12/2009
By next year, one third of the US population will be over 50. These Baby Boomers are a powerful demographic, but 'old tech' prototypes have yet to capture the silver dollar. Do boomers need custom, simple tech? Or is it a bit patronising?
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Industry Advertising & branding Behaviour Communications Gaming Technology Location United States Keywords Baby Boomer Silver Dollar Elderly Choice Fatigue Simple Mobile Phone PC
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Report
2009: a year in review
- 21/12/2009
Six Canvas8 Thought Leaders share their thoughts on the trials and tribulations of the last 12 months. Unsurprisingly, the impact of the recession dominates trends – but tough times breed innovation.
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Report
Slowing down: the impermanence backlash
- 18/12/2009
We've covered the rise of impermanence as a rising cultural trend. Now we look at its antithesis: the slow movement, which has permeated the real world and is moving online, characterised by skill, consideration and a distinctly human filter.
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Report
Addressing changing transmedia behaviour
- 09/12/2009
Transmedia projects and ARGs have changed to target broader consumer groups. Christy Dena tracks their evolution in the US and UK, and underscores the importance of retaining a niche group of active users within the wider audience.
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Industry Digital Experiential Viral Behaviour Communications other Gaming Media & entertainment other Technology Location United States United Kingdom Keywords Niche Engagement Multimedia Storytelling
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Report
Sophistikids: marketing to little adults
- 27/11/2009
Targeting amenities at children rather than their parents appears to be a new tactic for some US brands, with a succession of hospitality ventures capitalising on the trend for child-centric marketing campaigns with a sophisticated twist.
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Industry Fashion Hotels Restaurants & bars Media & entertainment Retail Location United States United Kingdom Keywords Menu Stella McCartney Gap Kids Luxury Gourmet Westin Four Seasons

